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1st word
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KEY
LV. - How many levels are added by the keyword. The first keyword always
affects both the Area and Item levels by the same multiple of 10.
Element - What element the field will have. Remember, the first keyword's
element is the most dominant in the set and will be included even if another
keyword might be of the opposing element.
F/D - (F)ield or (D)ungeon.
Type - What type of field/dungeon the keyword will create.
Miscellaneous - Any additional data relevant to the keyword. This is all
explained in greater detail at the end of this subsection.
Keyword | LV. |Element| F/D | Type |Miscellaneous
------------ ----- ------- ----- --------- --------------
Buzzing | 0 | Water | F |Grass |
Elegant | 0 | Wind | F |Grass |
Forgotten | 0 | Earth | F |Grass |
Essential | 10 | Fire | F |Grass |
Screaming | 10 | Fire | F |Grass |
Chasing | 0 | Water | D |Shrine |
Creeping | 10 | Water | F |Grass |
Dancing | 10 | Fire | F |Grass |
Hidden | 10 | Earth | D |Shrine |
Wealthy | 0 | Fire | F |Grass |
Peaceful | 0 | Fire | D |Shrine |
Submissive | 0 | Fire | F |Grass |
Great | 0 | Water | F |Grass |
Blurry | 10 | Earth | F |Grass |
Gallant | 0 | Fire | D |Shrine |
Lazy | 20 | Water | D |Cave |
Sneering | 10 | Fire | D |Shrine |
Pulsating | 20 | Water | D |Cave |
Delicious | 20 | Fire | D |Shrine |
Setting | 10 | Water | F |Grass |
Disputing | 30 | Fire | D |Cave |
Crying | 30 | Water | D |Shrine |
Coiling | 30 | Wind | D |Cave |
Rising | 20 | Earth | D |Shrine |
Choosing | 10 | Fire | D |Cave |
Heartless | 20 | Water | D |Cave |
Entwined | 30 | Wind | D |Cave |
Endless | 40 | Earth | D |Cave |
Sacred | 0 | Fire | D |Shrine |
Upfront | 0 | Water | D |Cave |
Fly Away | 0 | Wind | D |Shrine |
Heavenly | 0 | Earth | D |Cave |
Truthful | 10 | Fire | F |Grass |
Halberd | 10 | Water | F |Grass |
Warm | 10 | Wind | F |Grass |
Rough Song | 10 | Earth | F |Grass |
Unseeing | 10 | Fire | D |Cave |
Harvesting | 10 | Water | D |Shrine |
Croaking | 10 | Wind | D |Cave |
Overjoyed | 10 | Earth | D |Shrine |
Graceful | 20 | Fire | F |Grass |
Paling | 20 | Water | F |Grass |
Agonizing | 20 | Wind | F |Grass |
Piling | 20 | Earth | F |Grass |
Restful | 20 | Fire | D |Shrine |
Wandering | 20 | Water | D |Cave |
Unknowing | 20 | Wind | D |Shrine |
Obstructed | 20 | Earth | D |Cave |
Saddened | 30 | Fire | F |Grass |
Counting | 30 | Water | F |Grass |
Dreaming | 30 | Wind | F |Grass |
Decadent | 30 | Earth | F |Grass |
Playing | 30 | Fire | D |Cave |
Beloved | 30 | Water | D |Shrine |
Fattening | 30 | Wind | D |Cave |
Unending | 30 | Earth | D |Shrine |
Roaring | 40 | Fire | F |Grass |
Spring's | 40 | Water | F |Grass |
Concealed | 40 | Wind | F |Grass |
Protected | 40 | Earth | F |Grass |
Closed | 40 | Fire | D |Shrine |
Freezing | 40 | Water | D |Cave |
Immovable | 40 | Wind | D |Shrine |
Dawning | 40 | Earth | D |Cave |
Starting | 0 | Water | F |Grass |
Galloping | 40 | Dark | F |Desert |
According | 40 | Fire | D |Cave |
Severe | 0 | Water | D |Cave |
Burning | 0 | Fire | D |Cave |
Excusing | 10 | Dark | F |Desert |
Clever | 0 | Light | F |Desert |
Troubled | 10 | Light | F |Grass |
Lingering | 10 | Fire | F |Grass |
Secret | 10 | Dark | D |Shrine |
Ephemeral | 10 | Water | F |Desert |
Growing | 10 | Earth | F |Desert |
Aesthetic | 20 | Earth | F |Grass |
Discerning | 20 | Dark | D |Cave |
Thinking | 30 | Earth | D |Cloister |
Misjudge | 30 | Water | D |Cave |
Airy | 0 | Wind | F |Desert |
Standing | 0 | Earth | F |Desert |
Wonderful | 10 | Dark | D |Cave |
Blowing | 0 | Dark | F |Desert |
No Face | 0 | Light | D |Shrine |
Pursuing | 10 | Wind | F |Grass |
Sticking | 10 | Fire | D |Cave |
Chaotic | 0 | Earth | D |Cave |
Raging | 0 | Water | D |Cave |
Clouding | 30 | Earth | D |Cave |
Bequeathed | 20 | Dark | F |Desert |
Blazing | 0 | Light | F |Grass |
Spectating | 0 | Dark | F |Desert |
Refined | 0 | Light | D |Cloister |
Feeble | 0 | Dark | D |Shrine |
Soulful | 10 | Light | F |Desert |
Confusing | 10 | Dark | F |Grass |
Tranquil | 10 | Light | D |Cave |
Tearing | 10 | Dark | D |Cloister |
Unselfish | 20 | Light | F |Grass |
Thrilling | 20 | Dark | F |Desert |
Radiant | 20 | Light | D |Shrine |
Wailing | 20 | Dark | D |Cloister |
Petitioning | 30 | Light | F |Desert |
Dejected | 30 | Dark | F |Grass |
Cheering | 30 | Light | D |Cloister |
Deep | 30 | Dark | D |Cave |
Serene | 40 | Light | F |Grass |
Winding | 40 | Dark | F |Desert |
Adoring | 40 | Light | D |Cloister |
Foolish | 40 | Dark | D |Shrine |
Passing | 20 | Wind | F |N/A* |Keyword needed for Bike Missions
Competing | 40 | Fire | F |Desert |Crimson VS. cards appear at Temples
Returning | 40 | Dark | D |Cloister |
Universal | +0 | Fire | F |Grass |
Calm | +0 | Water | D |Forest |
Wise | +0 | Water | F |Grass |
Ethical | +10 | Water | D |Cave |
Fading | +10 | Water | D |Shrine |
Immersed | +10 | Fire | D |Forest |
Incensed | +20 | Earth | D |Forest |
Fleeing | +20 | Water | F |Desert |
Excited | +20 | Fire | D |Forest |
Undercover | +0 | Earth | F |Grass |
Looming | +0 | Fire | D |Shrine |
Glowing | +0 | Earth | D |Cave |
Gathering | +0 | Water | D |Shrine |
Unseen | +0 | Fire | D |Forest |
Running | +0 | Water | F |Desert |
Vulnerable | +10 | Water | D |Cave |
Undeterred | +0 | Fire | F |Desert |
Unknown | +0 | Fire | D |Cave |
Clashing | +10 | Fire | D |Cave |
Developed | +30 | Fire | F |Grass |
Serving | +0 | Fire | D |Forest |
Inviting | +0 | Wind | D |Forest |
Clamorous | +0 | Light | D |Forest |
Boisterous | +10 | Water | D |Forest |
Preaching | +10 | Earth | D |Forest |
Boasting | +10 | Dark | D |Forest |
Thirsty | +20 | Fire | D |Forest |
Quiet | +20 | Earth | D |Forest |
Forever | +20 | Dark | D |Forest |
Unsheathed | +30 | Water | D |Forest |
Reaching | +30 | Wind | D |Forest |
Glittering | +30 | Light | D |Forest |
Insightful | +40 | Water | D |Forest |
Continuous | +40 | Earth | D |Forest |
Ignorant | +40 | Light | D |Forest |
* - Passing's field type (grass or desert) isn't determined by this keyword
alone. It is determined by an unknown combination of factors amongst all three
keywords, and usually has something to do with the course that is chosen.
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Special 1st word properties, detailed
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Passing - This word only creates Bike Mission fields, and is the only keyword
capable of doing so. In Redemption, courses six through ten open up, and some
keyword sets from Reminisce may not create the same course anymore.
Competing - Beast Temples in Competing fields have Crimson VS. cards at the
statue. However, this is the only effect the word has. You cannot get another
card by getting an S rank on the field, and neither boss monsters or
Doppelganger will drop more cards. Naturally, this means that boss fields are
completely unaffected by the keyword.